Soccer Betting Rules

  1. Match Betting: All match markets are based on the result at the end of a scheduled 90 minutes play, unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal. The exceptions to this rule are in relation to friendly matches, where all match markets will be settled based on the actual result when the game finishes (excluding any extra-time), irrespective of whether the full 90 minutes is played, and beach soccer where markets are specifically settled on 36 minutes play only.

  2. Postponed and Abandoned Matches: An unplayed or postponed match will be treated as a non-runner for settling purposes unless it is played within 48 hours of the initial kick off. Should any match be played prior to the date or kick-off time denoted, then any such match may be included provided the wager is placed not later than the revised kick-off time. Any match abandoned before the completion of 90 minutes play will be graded "No Action" unless it is played within 48 hours of the initial kick off, except for those wagers where the outcome of which has already been determined at the time of abandonment. The market must be fully determined for wagers to stand.

  3. Venue Change: If a match venue is changed (other than to the away team's ground), then wagers already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed (e.g. match is played at the original away team's ground) then wagers placed based on the original listing will be graded "No Action".

  4. Total Shirt Numbers: A prediction on the aggregate shirt numbers of all the goalscorers in the match. If any goal is an own goal, the shirt number of the scorer of the own goal will count. It will count towards the side which is credited with the goal.

  5. First/Last/Anytime Goalscorer:
    • First Goalscorer: any player who does not play or who enters the game after the first goal has been scored will be graded "No Action" - Last/Anytime Goalscorer: any player who does not play any part will be graded "No Action".
    • If a match is abandoned after a goal is scored, all bets on the First Goal and No Goal will stand, but all bets on Last Goal will be refunded. If a match is abandoned without any goal, all bets on the First, Last and No Goal will be graded "No Action". Own goals do not count.

  6. Scorecasts: Player to score 1st and the correct score. Any player who does not play or who enters the game after the first goal has been scored will be graded "No Action". Other selections on request. Own goals do not count.
     
  7. Timecast: Player to score 1st and the correct time. Any player who does not play or who enters the game after the first goal has been scored will be graded "No Action". Other selections on request. Own goals do not count. Zero score by the teams will be settled as ‘Loss’.

  8. Double Chance: Wagers on two of three possible outcomes from three options available (e.g., home win or draw, away win or draw, or home win or away win).

  9. Time of First Goal:  Goal times settled as of www.flashscore.com.

  10. Team to Record a Shutout Win: To predict if the team will win the match and not concede any goals.

  11. Total Corners Line: The number of corners result is decided by the total number of corners of home/away teams in a designated match. Retaken corners are counted as one. Corners awarded but untaken do not count.

  12. Total Bookings Line:  The cards shown to non-player (e.g. substitute/ reserve, manager or coach) do not count towards the total. Booking points are calculated as: 1 yellow card = 1 point and 1 red card = 2 points. The maximum points count per player is 3 points.

  13. First Yellow Card: If the booking is a straight red card, it will be regarded as a red card but not a yellow card. In the event of two or more players receiving a booking for the same incident, then the player who is shown the first yellow card by the referee will be deemed the outcome.

  14. Man Of The Match: Unless otherwise specified, this will be settled according to the result declared by the official source displayed on www.UEFA.com.

  15. Team to Win Both Halves: To win this wager, the nominated team must score more goals than the opposing team in both halves of the match.

  16. You may not combine Spreads, Moneylines and/or Totals from the same soccer game in a parlay or multiple bet, even if the lines are from different segments of the game. Any wager that constitutes being a correlated wager by us will be voided and a refund issued regardless of the wager outcome.
     
  17.  Moneyline wagers in soccer are referred to as 3-way moneyline which have three outcomes: you can pick either of the teams to win, or you can pick a draw; if you don't pick a draw and the game goes to extra time, you lose the wager.